On Sun, Sep 4, 2022 at 7:59 PM Chris Collison <chris.collison@...> wrote:
Hi Lucas,
I used an improvised version of ¡®Heardle¡¯ with a group recently. Ask them each to contribute a song choice which relates to the focus/practice of the group and create a shared playlist (Spotify works well for this). Then, when together you play 1 second
of a random choice and see if anyone (except the contributor) guesses it. Increase by 1 second each time until it¡¯s guessed. You can allocate people so small groups to guess.?
My group was a KM community, so the tracks included ¡°I¡¯ll get by with a little help from my friends¡± and ¡°Sometimes you can¡¯t make it on your own¡±.
Having a co-created playlist builds a sense of community and is a great asset for virtual or face to face meetings - you can use it as an icebreaker, asking people which track they chose and why - and for background music during events - e.g. during Mural/Miro
work.?
Cheers,
Chris?
On 3 Sep 2022, at 16:57, Carol Gorelick <carol@...> wrote:
? Lucas,
This is timely. Yes yes the issue of competition:collaboration and I/We is so central to successful projects now.
Ironically I am working on an article about a positive class experience where teams work to design an event for a non/profit organization. Everyone is present for client presentations to the client. The client chooses one team to go forward with.
The class is collaborative change within an Orgsnizational Devellopment and Change masters and doctoral pgm. I¡¯ve interviewed people who continued the work with the client after ¡°winning¡± the assignment. Two of three people I interviewed (the doc students
who are in a cohort pgm designed as a learning community) said the experience was detrimental to the relationships among the students who resented being put i. A competitive situation. The instructor deeply believes that the competition is an important element
of motivation and learning.
Enjoy the weekend,
Carol
On Sep 3, 2022, at 8:24 AM, Lucas Cioffi <lucas@...> wrote:
?
Hi Everyone,
I'm wondering if there is (or could be invented) a game which is?both fun to play AND collaborative.? This would be a game that could help build a sense of community inside an online community (just like the F4C-Response community we all belong to?here
on this email list).
Many people have probably?heard about the online word game called Wordle (recently bought by the NY Times) where a player will try to figure out a 5-letter word with six or fewer?guesses.? Here's an
?which?explains some?of the?game dynamics that make it?popular.? I've copied some of the key quotes at the far bottom of this email.? Here's one key quote from the article:
"Wordle isn't just a word game, it's a conversation starter and a chance to show off on social media. That's why it's going viral."?
With Wordle, all players are figuring out a solution to a challenge individually and then they can share their results.? It's definitely fun and lets people brag on social media "Look how fast I solved this one."? I think that there is a significant amount
of "look at me" / competitiveness when sharing the results, and although some of that is healthy, it's not (in my opinion) the best dynamic to promote within an online community that is intended to be collaborative.? So I am wondering if there is or could
be something more collaborative, for example everyone in an online community contributing only part of the solution of a shared challenge.
I'll offer one example of a collaborative game that seems to meet these criteria.? It is based on Wordle, but if you suggest a game, it definitely does not have to be based on Wordle.
My suggestion would be to have a full, regular sentence with about 10 words, each of which is its own Wordle puzzle.? Any one community member would be allowed to solve a maximum of one of these words each day.? When all words are solved, then the sentence
is solved.? A new sentence would be released once per day if the previous sentence was already solved.? I think this changes the dynamic from "look at me" to "look how I solved this word for the community".??
Does anyone have feedback on this idea or other game suggestions?
Thank you!
Lucas Cioffi
--------------------
Quotes from the?
It's just a word game. But it's super popular: Over 300,000 people play it daily,?according to The New York Times. That popularity may sound perplexing, but there are a few tiny details that have resulted in everyone going absolutely bonkers for it.
?
There's only one puzzle per day:?This creates a certain level of stakes. You only get one shot at the Wordle. If you mess up, you have to wait until tomorrow to get a brand new puzzle.?
?
Everyone is playing the exact same puzzle:?This is crucial, as it makes it easier to ping your buddy and chat about the day's puzzle. "Today's was tough!" "How did you get on?" "Did you get it?"? Which takes us to the next point...
?
It's easy to share your results:?Once you've successfully or unsuccessfully done the puzzle for the day, you're invited to share your Wordle journey for the day. If you tweet the image, it looks like this...
Note that the word and letters you chose are obscured. All that's shown is your journey toward the word in a series of yellow, green and gray boxes.It's very compelling. If you get it easily, maybe in the second or third try, there's a gloating element whereby
you?must?show your followers how smart you are and share.If you get it by the skin of your teeth in the sixth go, that's also a cool story. But most importantly, the puzzle itself isn't spoiled.?