Cairie,
Sorry for the delay. So, here are the creation rules for my game:
Ability Scores: 6+1d12, six times, arrange as desired.
Max Hit points at first level
40 starting gold pieces to buy equipment. After you finish buying equipment, you can only keep up to 5 copper pieces for spending money. The economy is in a very bad shape throughout the realms due to numerous wars in the past five years.
1 d100 roll. (You will probably want to send this to me first as it influences your character.)
Mages get 4 spells to start, Read Magic, Detect Magic, and 2 of your choice.
Ask about any kits you wish to play as there are restrictions.
You need to have a background, it doesn¡¯t need to be a book as characters are just coming of age, but enough to give a reason why your character is considering adventuring. Part of your background will need to center around living in or around a small keep and the lands it protects. It is called the Keep of the Vale.
We have an elf f/m/t, a dwarf cleric, a dwarf thief, a dwarf fighter and a couple others in the mists of creation. :)
Rich
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On Monday, May 15, 2023 at 08:42:25 AM EDT, Cairie van der Vyver <cairie.vandervyver@...> wrote:
Good afternoon
I¡¯m intersted.
Regards
Cairie