Hi All
I've just setup Fusion 360, and generated code for a tapered cone. For
turning. The shape is a bit beyond the turn Wizards.
I've tried the Fanuc as well as the 'Haas turning'? post processors, but
when I bring the code into Mach, I see the curves are messed up. I think
it's to do with I, J, but don't know how to fix it..
Does anyone know of a suitable post processor in Fusion 360 for Mach3
Turn?? Or a 'how to' to get usable code?
Regards
Roland
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