I've just setup Fusion 360, and generated code for a tapered cone. For turning. The shape is a bit beyond the turn Wizards.
I've tried the Fanuc
as well as the 'Haas turning'?
post processors, but when I bring the code into Mach, I see the curves are messed up. I think it's to do with I, J, but don't know how to fix it..
Does anyone know of a suitable post processor in Fusion 360 for Mach3 Turn?? Or a 'how to' to get usable code?